Terrafirma is mapping tool for Terraria.
It gives block information
in the statusbar as you hover, lets you zoom and pan around your map, and
can save your map out as a png.
New features include textures and lighting.
If "Use Textures" is grayed out, it's because the program can't find your Terraria directory.
Click and drag, or use arrows or WASD
Hold shift to pan faster, hold control to pan really fast
Scroll wheel, or use Q/E
Mouse over the block to identify it in the status bar
Right click on chests and signs for more information
.wld File Format
Terraria Network Protocol
Texture UV Mapping
xnb2png - unix command-line utility to convert xnbs into pngs
xnb2shader - unix command-line utility to decompile an xnb pixel shader
Updated for Terraria 22.214.171.124
Tries the default steam folder if it can't find a steam entry for terraria
Added new blocks from Terraria 1.2.3
Added support for new map format
Upside-down slopes sort of work
Shows chest names
Bug: New paint colors don't draw properly
Bug: Server support disabled temporarily
Bug: Fog of War temporarily disabled
Added new christmas blocks, hopefully christmas trees work too
Bug fix on finding textures folder via steam config
Added blocks from 126.96.36.199
Works with multiple steam install dirs
Added halloween blocks
Fixed armor scaling
Improved liquid drawing
Added painted tiles
Handles missing textures and fog of war maps more gracefully
Fixed warning about lihzahrd walls
Fixes a crash from old player files
Renamed a few tiles
Tweaked the server connection code a little
Supports 1.2 map format and new tiles
Sloped tiles, half tiles
Optional fog of war prevents you from spoiling the map
Unique world backgrounds
Easy-access toolbar for lighting and block highlighting
Item finder to quickly find items in chests
Cleaned up wall drawing, should be more accurate
Made map changes for Terraria 1.1.2
Restructured tiles to reduce memory usage
Added experimental server support
Uses Any CPU, for native 64-bit on 64-bit machines
No longer requires XNA for texture support
Fixed background tiling
Doesn't lock open files, so won't interfere with Terraria
Lighting is now done in the background
Added a world information window
Added a Jump to Dungeon menu item
Changed tile format to use less memory
Loading now shows progress
Armor now faces the correct direction.
Also fixed a possible armor crash
Fixes glass walls
Fixes the display of hallowed trees
Attempt to fix the memory leak.
Will abort loading the world if it runs out of memory
Warns if there are invalid tiles or walls, and then skips over them
New blends supported
Colored lighting supported
Toggle wires display
Handles new trees
Draws armor on mannequins
Draws NPC home banners
Displays prefixes in chests
You can now hilight variation tiles
Shows variation tile names
Handles Santa NPC
Added christmas blocks from 1.1.1
Added support for Terraria 1.1
Added Sawmill from 188.8.131.52
Fixed issue with drawing the clay bowl
Fixed a texture overflow bug
Added support for 1.0.6 tiles
Moved the update checking into a background thread
Draws NPCs in their last known location
Texture mode defaults to ON if available
Fixed a possible crash bug if can't check for updates
Hilight mode no longer pulses
Lava and Water are now more opaque. Lava is now far brighter
Added support for cactus and other 1.0.5 tiles
Added a lot more texture rules to blend between dirt and stone, for example
Installer now lets you choose install location
Fixed i18n bug in xml parser
Open World list now uses actual world names
Lava and water now draw at the correct height in texture mode
Hilighting a block causes all others to darken.
Trees and giant mushrooms now draw correctly (even the jungle trees in 1.0.4)
Lighting mode now works close to how the game does lighting.
You can now Save with textures, or just save part of a map
Fixed texture crash on Intel graphis
Fixed bug so it now correctly identifies the block you're hovering over,
regardless of whather you're using textures or not.
Will notify you at startup if there's a new version out.
Attempts to locate steam via the registry.
Experimental Texture Support.
Cleaned up the menus a tad.
Minor bug fixes
You can right-click on chests and signs to see their contents.
There's an NPC sub-menu that will let you jump to the various NPC houses.
The list of tiles in the hilight window is now sorted alphabetically.
A hlighted tile now pulsates twice as fast to make it stand out more.
Shift+arrows = pan faster
Control+arrows = pan much much faster
Control+Shift+arrows = ridiculous
Water and Lava are now transparent
Background colors set a little better
There's now an .msi installer version
Reload now in View menu
You can hilight all tiles of a type of your choosing